![]() ![]() Which could have been worse and ended up with the games not influencing future ones.Įven if you didn't care for those games you can't deny the impact that most of them had, especially in bringing new people into gaming. Or, we would have had their "Profit over quality" versions without the input of the original creator(s). Modern Call of Duty/Battlefield (Arguably) Imagine if this was a thing starting in the 90's. And just because it's standard in other aspects of our lives, doesn't mean it should be expected in others, that's why Capitalism is so fucked up nowadays. ![]() You're right, but it is a huge deal because it's not standard in the video game world, and it actively hampers people from creating maps/mods. ![]() (I personally consider "MOBAs" to be incredibly overrated as a "genre" and find their popularity inexplicable, but whatever floats people's boats, I guess?) Blizzard never capitalized on the popularity of DOTA when it was a ridiculously popular custom game mode, and cried foul when Valve took the initiative, despite the fact that long Blizzard had its chance and Riot had already made a standalone DOTA ripoff as well that had taken off. Valve has a history of recruiting modders and folks making interesting game concepts, hence how the likes of Counter-Strike and Team Fortress became standalone games and Portal (along with Portal 2's gel mechanics) got made in the first place, Valve recruiting IceFrog to remake DOTA as a brand new game made sense for them. Like hell anyone would want to create custom games of their own in WCIII if Blizzard could just swoop in and take popular ideas for itself. I saw this was a thing in an article, and I was kinda stunned to see that Blizzard was basically kneecapping the potential of its custom games like this. ![]()
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